This page is for listing proposed changes to the system that have been discussed on the White City mailing lists. Only changes which have reached a general consensus on the list - or to which there have been no objections - are listed here. If you see anything missing, please email the Webmaster.Webmaster Note - since there is still some contention over Archery, Thrown Weapons and Strength Potions, and since several different variants of the skills have been suggested, those topics will not appear on this page until a consensus has been reached on the list.
In psychic combat, when someone loses all their psyche hits they recover on half. This means that adventurers who are reduced to one psyche hit are at a distinct disadvantage compared to adventurers who fall unconscious through possession and then recover, or are exorcised.
A suggestion for amending this is that, when somebody recovers from losing all their psyche hits, they recover on one. This shouldn't be too harsh as generally the party gets a chance for a night's rest on an adventure.