Old Dream Magic
(Archived 23rd October 2005)





The Powers

Nobody is entirely sure if there are any Powers of Dream or not. Many claim to have met them, but nobody agrees on any details. Many think them to be figments of the imaginations of individuals. Such is the way of dreams. Most Dream Sorcerors tend to be shamans or dubious oneiromancers, though there are also a fair number of people that follow Dream as a fashion statement.


The Limits

Frankly, it ain't much good in the waking world. Most Dream magic can only be used while the caster is unconscious. Dream Sorcerors rarely make for suitable PCs, but you can do interesting stuff with an NPC Dream Sorceror. Note that if you do wish to play a PC Dream Sorceror, you must consult the LARP Organiser first.
"Ordination" for a Dream Sorceror tends to mean a familiarity with the Dream-Realm rather than a relationship with any actual Gods or Powers.




The Spells - First Level

Walk The Dreamworld - A Dream Sorceror may walk freely from dream to dream. An Ordained Dream-Priest has a shot at finding a specific dreamer as well.

Defend The Dream-Palace - A Dream Sorceror knows how to stop intruders from entering his dreams. They can alter aspects of their own dreamscape so as to deter intruders.



Second Level

Dream-Shaping - A Dream Sorceror has the capacity to reshape the dreams of others as long as he is walking in them. He can send nightmares or whatever. This is not without its dangers, since a Sorceror who becomes trapped in a nightmare of his own creation is really screwed.

Dream-Sending - A Dream Sorceror can send images and messages to the dreams of somebody who they can see. If the person is sleeping, the images appear immediately, otherwise the images wait until they next sleep. Note that being unconscious is not the same as sleeping.



Third Level

Walk Abroad - Once walking in somebody else's dreams, the Dream Sorceror can step through into the real world. While doing so they manifest as an incorporeal spirit, unable to touch anything. They are still able to use magic, however, and can be engaged in psychic combat by other spirits and by people with the Exorcist skill.

Dream-Battle - The caster, while walking abroad in the real world, may initiate psychic combat with anybody they touch whose dreams are not protected. Both combatants effectively fall into a deep sleep while this battle continues. The loser enters a deep and dreamless sleep from which they will not awaken until the next sunrise.



Fourth Level

Dream Made Flesh - A Dream Sorceror may cause another's dreams to become reality. The caster must have walked in the dream to be affected, and must be able to see the dreamer when the spell is cast. The dream becomes reality for the dreamer, and may or may not become reality for those around him depending on the circumstances. How long the dream remains real is highly unpredictable, as are the effects when the dream reality wears off.

Dream-Eating - The Dream Sorceror may consume dreamers. Having initiated and won psychic combat, the Sorceror can consume the spirit of the dreamer. This grants the Sorceror access to all of the victim's memories, including Lores and Arcane Lores. The hapless victim's body becomes a mindless shell, and their spirit is consigned to oblivion and will never progress to the Burned Realm.



Fifth Level

The Oneiropomp - The caster wanders off into the Dream Realm, possibly becoming one of the strange Dream Powers which are sometimes spoken of. Nobody who has left the physical world in this manner has ever been known to return, at least not in any recognisable form.

Oneirurgy - The caster can perform any manipulation on the dreams of others, but unless Ordained runs the risk of being consumed in his own manipulations. Such a one can send dreams to people they have never met, and to enormous swathes of the population.


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