Name magic comes directly from the Bound Ones, this Form of sorcery has virtually died out in the known civilised lands and is now mainly possessed only by the few surviving officers of the defeated Army of the Red Gryphon and by priests of the Empire of the Unbound far to the West beyond the Great Forest. Anyone openly admitting to worshipping one of the Bound Ones or being a Name sorceror is likely to be ostracised at best in most civilised societies, and may well be hunted down and executed.
Very, very, very little is known about the Bound Ones any more outside the highest echelons of the Cloistered Brethren of Chains. Most of them have names which seem almost nonsensical, the few scraps of lore from the days of the Binding War which remain in common circulation mention such names as "The Eater Of Wings", "The Walker In The Hollow Places", "He Who Walks Wilderness", "Tears As Fire" and "Opal".
This Form of magic is only available to NPCs.
The power of the Makers & Namers is shackled in many chains. To access this power a sorceror must take those chains upon themself.
When a spell includes a cost which lasts for an entire encounter, this penalty lasts for the whole of the encounter during which the spell is cast and also for the whole of the next encounter, so spells can't be cast near the end of an encounter for minimum penalty. Most of these penalties can be undone by a Shatter Chains spell of the appropriate level, and some of them can also be undone by other means (e.g. Shackles Of Iron can be Commended To Ash), but undoing the penalty will also undo the effect of the spell which resulted in the penalty.
The Spells - First Level
Make Anew - You fix things. Any object (location, armour or person) can be fixed as new, but the caster then spends an encounter with their arms bound in iron shackles as per the Chain Magic spell Shackles Of Iron. If these shackles are removed in any way then the effects of the spell are undone.
Smug Name Trick - Whenever you meet anyone you automatically know the name by which they are generally addressed. NOT their True Name but the name they normally use.
Made Afresh - The caster can make simple natural items of little value (rocks, flowers, that sort of thing). They then lose their sight for an encounter. During one downtime action it's possible to create goods with a total saleable value of 30 Hexa.
Smugger Name Trick - The caster discovers the True Name of anybody they can describe in unique terms. They then lose their voice for an encounter.
Made & Named - The caster can make specific things. Dogs, cats, swords, jam, whatever. It is possible to create valuable and superior quality goods with this spell. After casting this spell the caster's will is bound for an encounter, during this time they will obey any order or imperative that they hear. As this loss of will is taken on voluntarily the caster will even obey orders which go against their essential nature, but will refuse to do anything that is clearly suicidal. The caster doesn't have the will to order themselves around, so having trusted friends around to order them constantly to do as they will is probably a good idea.
Given Name - The caster gives someone a Name and that name will stick, though it is in addition to the target's existing names and does not replace them. How the name sticks and how this affects the target is decided on a case by case basis by the GM and the LARP Organiser, this spell should not be cast without consulting them. After casting this spell the caster's will is bound for an encounter, during this time they will obey any order or imperative that they hear. As this loss of will is taken on voluntarily the caster will even obey orders which go against their essential nature, but will refuse to do anything that is clearly suicidal. The caster doesn't have the will to order themselves around, so having trusted friends around to order them constantly to do as they will is probably a good idea.
Made Unmade - The caster can make new things, even things which have never been seen before. After casting this spell the caster may not use Name Magic again for the rest of the adventure. Living things can be created if being alive is part of their essential nature. The things created cannot differ from the essential nature of their names; for example, a giant troll will still be essentially troll-like.
Renamed - The caster can permanently change somebody's name, and thereby their nature. How this affects the target is decided by discussion with the GM and the LARP Organiser, this spell should not be cast before consulting them. After casting this spell the caster may not use Name Magic again for the rest of the adventure.
The Makers Made, The Namers Named - The caster can create an entirely new concept. They are then sucked down into the depths of the earth and shackled there for all time in great chains in the same manner as the Bound Ones are bound. This spell may not be used without the prior approval of the LARP Organiser.
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This page last updated: 6th February 2006
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