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Quite a few people have found getting their footing in character design a tad difficult, but never fear, for this page is here so that you can just pick and choose between various pregenerated characters and character levels.
There are a few rules which must be observed when buying skills with pregenerated character levels:
Otherwise, enjoy!

This gives a more defensive bias to a warrior character
| Skill | Level | Description |
|---|---|---|
| Armour Wearing | 2 | The character may wear one extra level of armour per skill level, each level of armour provides +1 hit per location. |
| Armour Repair | 1 | The character can repair 1 point of damaged armour per skill level at the end of each encounter. |
| Battle Cry | 1 | Once per day per skill level the character can give such a cry that everyone will stand and look at them in shock for three seconds, and weaker monsters will flee in terror. |
| Disarm | 1 | The character can disarm an opponent once per adventure per skill level. |
This gives a more offensive stance to a warrior character.
| Skill | Level | Description |
|---|---|---|
| Adrenaline | 1 | For one encounter per day per skill level the character may carry on fighting as normal even if they have taken enough damage to render them unconscious, but will still collapse at the end of the encounter. |
| Armour Wearing | 1 | The character may wear one extra level of armour per skill level, each level of armour provides +1 hit per location. |
| Battle Cry | 1 | Once per day per skill level the character can give such a cry that everyone will stand and look at them in shock for three seconds, and weaker monsters will flee in terror. |
| Beserk Frenzy | 1 | Once per day per skill level the character can go into a frenzy lasting for one encounter, during which they take half damage from all physical attacks. |
| Strength | 2 | Once per day per skill level the character can do +1 damage for the duration of a single encounter. |
| Skill | Level | Description |
|---|---|---|
| Armour Wearing | 2 | The character may wear one extra level of armour per skill level, each level of armour provides +1 hit per location. |
| Stamina (location) | 1 | The character has one extra hit per skill level on a chosen location. |
| Skill | Level | Description |
|---|---|---|
| Adrenaline | 1 | For one encounter per day per skill level the character may carry on fighting as normal even if they have taken enough damage to render them unconscious, but will still collapse at the end of the encounter. |
| Battle Cry | 1 | Once per day per skill level the character can give such a cry that everyone will stand and look at them in shock for three seconds, and weaker monsters will flee in terror. |
| Strength | 1 | Once per day per skill level the character can do +1 damage for the duration of a single encounter. |

So, you've been cut up in one too many fights and you're getting a bit tired of it? Try a few of these skills...
| Skill | Level | Description |
|---|---|---|
| Acrobatics | 1 | You may make a jump of up to 20 feet twice per day per skill level. |
| Dodge | 2 | You may dodge two attacks per day per skill level. |
| Hide In Shadows | 1 | Once per day per skill level, nobody can see you if you stand perfectly still in cover. |
| Silent Move | 1 | Once per day per skill level, you can sneak along in cover and nobody will notice you. |
| Stamina (location) | 3 | The character has one extra hit per skill level on a chosen location. |
Want a bit more in the way of the skills of the forest, eh? I'll see what I can do for you...
| Skill | Level | Description |
|---|---|---|
| Dodge | 1 | You may dodge two attacks per day per skill level. |
| Farsee | n/a | You can see far into the distance, gaining information about what lies ahead in the next encounter. |
| Hide in Shadows | 1 | Once per day per skill level, nobody can see you if you stand perfectly still in cover. |
| Silent Move | 2 | Once per day per skill level, you can sneak along in cover and nobody will notice you. |
| Spider Climb | 1 | You can climb trees. You may learn to climb more difficult surfaces at higher skill levels. |
| Tracking | 1 | You may find and follow tracks which are up to one day old per skill level. |
A bit cheaper, but should give you a chance of avoiding some of those nasty scraps.
| Skill | Level | Description |
|---|---|---|
| Acrobatics | 1 | You may make a jump of up to 20 feet twice per day per skill level. |
| Dodge | 1 | You may dodge two attacks per day per skill level. |
| Silent Move | 1 | Once per day per skill level, you can sneak along in cover and nobody will notice you. |
| Stamina (location) | 1 | The character has one extra hit per skill level on a chosen location. |
Useful for snooping around enemy camps and suchlike.
| Skill | Level | Description |
|---|---|---|
| Acrobatics | 1 | You may make a jump of up to 20 feet twice per day per skill level. |
| Hide in Shadows | 1 | Once per day per skill level, nobody can see you if you stand perfectly still in cover. |
| Silent Move | 2 | Once per day per skill level, you can sneak along in cover and nobody will notice you. |
| Spider Climb | 1 | You can climb trees. You may learn to climb more difficult surfaces at higher skill levels. |

Note that all members of the Elementalist's Guild also receive the skills Read & Write and Recognise Mana for free.
Tired of seeing all of your spells fizzle into dust? This is the choice for you, giving a lot of power and a broader selection of spells.
| Skill | Level | Description |
|---|---|---|
| Enhanced Elemental Power | 4 | You start each adventure with 4 Mana points per skill level. |
| Spell Casting (Element) | 3 | For each skill level, you can cast another level of spells in one Element of your choice. See the skill description for more details. |
You've got the defensive spells, but you keep getting hacked into bits anyway! Try this skill set on for size.
| Skill | Level | Description |
|---|---|---|
| Enhanced Elemental Power | 2 | You start each adventure with 4 Mana points per skill level. |
| Magick Resistance | 1 | All attacks against you by Elementals, spells or magick have the amount of damage they inflict reduced by 1 per skill level. |
| Spell Casting (Element) | 1 | For each skill level, you can cast another level of spells in one Element of your choice. See the skill description for more details. |
| Stamina (location) | 1 | The character has one extra hit per skill level on a chosen location. |
Tired of throwing out hundreds of [Element] Dart spells everywhere, without being able to cast anything better? A bit of time spent learning some new spells is what you need...
| Skill | Level | Description |
|---|---|---|
| Enhanced Elemental Power | 1 | You start each adventure with 4 Mana points per skill level. |
| Spell Casting (Element) | 2 | For each skill level, you can cast another level of spells in one Element of your choice. See the skill description for more details. |
Okay, you know almost every spell in the book but you've got no Mana to cast them with. Sound familiar? Then this is the one for you.
| Skill | Level | Description |
|---|---|---|
| Enhanced Elemental Power | 3 | You start each adventure with 4 Mana points per skill level. |
| Spell Casting (Element) | 1 | For each skill level, you can cast another level of spells in one Element of your choice. See the skill description for more details. |

Note that all members of the Lorewarden's Guild also receive the skills Read & Write and Recognise Spirit for free.
Certain levels of the Miracle Learning skill also provide various 'Discern' skills at no cost.
Want to astonish your friends by calling upon the powers of the gods at every opportunity? Lots of miracles, and the power with which to cast them.
| Skill | Level | Description |
|---|---|---|
| Enhanced Spiritual Power | 4 | You start each adventure with 3 Spirit points per skill level. |
| Miracle Learning (Element) | 3 | For each skill level, you can cast another level of miracles in your chosen Alignment. See the skill description for more details. |
A little more martially inclined? Smite the ungodly, and live to tell the tale!
| Skill | Level | Description |
|---|---|---|
| Divine Favour | 1 | One extra body hit per skill level on every location. |
| Enhanced Spiritual Power | 2 | You start each adventure with 3 Spirit points per skill level. |
| First Aid | 1 | Each adventure you can heal 2 body hits per skill level. |
| Miracle Learning (Element) | 1 | For each skill level, you can cast another level of miracles in your chosen Alignment. See the skill description for more details. |
| Stamina (location) | 1 | The character has one extra hit per skill level on a chosen location. |
Lots of spiritual power, but don't know what to do with it? Maybe you need to learn a wider selection of miracles to call upon!
| Skill | Level | Description |
|---|---|---|
| Enhanced Spiritual Power | 1 | You start each adventure with 3 Spirit points per skill level. |
| Miracle Learning (Element) | 2 | For each skill level, you can cast another level of miracles in your chosen Alignment. See the skill description for more details. |
Know lots of miracles, but keep running out of the power to cast them? Then this might be what you've been praying for.
| Skill | Level | Description |
|---|---|---|
| Enhanced Spiritual Power | 3 | You start each adventure with 3 Spirit points per skill level. |
| Miracle Learning (Element) | 1 | For each skill level, you can cast another level of miracles in your chosen Alignment. See the skill description for more details. |
Limping back to Outpost barely conscious? Your friends always dying on you? Maybe you should work on your healing skills.
| Skill | Level | Description |
|---|---|---|
| Enhanced Spiritual Power | 1 | You start each adventure with 3 Spirit points per skill level. |
| First Aid | 3 | Each adventure you can heal 2 body hits per skill level. |
| Stamina (location) | 1 | The character has one extra hit per skill level on a chosen location. |

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