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Pregenerated Character Levels

Quite a few people have found getting their footing in character design a tad difficult, but never fear, for this page is here so that you can just pick and choose between various pregenerated characters and character levels.
There are a few rules which must be observed when buying skills with pregenerated character levels:

Otherwise, enjoy!

axes

Guardian's Guild

10 point Defensive Selection

This gives a more defensive bias to a warrior character

SkillLevelDescription
Armour Wearing2The character may wear one extra level of armour per skill level, each level of armour provides +1 hit per location.
Armour Repair1The character can repair 1 point of damaged armour per skill level at the end of each encounter.
Battle Cry1Once per day per skill level the character can give such a cry that everyone will stand and look at them in shock for three seconds, and weaker monsters will flee in terror.
Disarm1The character can disarm an opponent once per adventure per skill level.

Cost: 10 experience points

10 point Offensive Selection

This gives a more offensive stance to a warrior character.

SkillLevelDescription
Adrenaline1For one encounter per day per skill level the character may carry on fighting as normal even if they have taken enough damage to render them unconscious, but will still collapse at the end of the encounter.
Armour Wearing1The character may wear one extra level of armour per skill level, each level of armour provides +1 hit per location.
Battle Cry1Once per day per skill level the character can give such a cry that everyone will stand and look at them in shock for three seconds, and weaker monsters will flee in terror.
Beserk Frenzy1Once per day per skill level the character can go into a frenzy lasting for one encounter, during which they take half damage from all physical attacks.
Strength2Once per day per skill level the character can do +1 damage for the duration of a single encounter.

Cost: 10 experience points

5 point Defensive Selection

SkillLevelDescription
Armour Wearing2The character may wear one extra level of armour per skill level, each level of armour provides +1 hit per location.
Stamina (location)1The character has one extra hit per skill level on a chosen location.

Cost: 5 experience points

5 point Offensive Selection

SkillLevelDescription
Adrenaline1For one encounter per day per skill level the character may carry on fighting as normal even if they have taken enough damage to render them unconscious, but will still collapse at the end of the encounter.
Battle Cry1Once per day per skill level the character can give such a cry that everyone will stand and look at them in shock for three seconds, and weaker monsters will flee in terror.
Strength1Once per day per skill level the character can do +1 damage for the duration of a single encounter.

Cost: 5 experience points

scout

Scout's Guild

10 point Dodgy Geezer Selection

So, you've been cut up in one too many fights and you're getting a bit tired of it? Try a few of these skills...

SkillLevelDescription
Acrobatics1You may make a jump of up to 20 feet twice per day per skill level.
Dodge2You may dodge two attacks per day per skill level.
Hide In Shadows1Once per day per skill level, nobody can see you if you stand perfectly still in cover.
Silent Move1Once per day per skill level, you can sneak along in cover and nobody will notice you.
Stamina (location)3The character has one extra hit per skill level on a chosen location.

Cost: 10 experience points

10 point Ranger Selection

Want a bit more in the way of the skills of the forest, eh? I'll see what I can do for you...

SkillLevelDescription
Dodge1You may dodge two attacks per day per skill level.
Farseen/aYou can see far into the distance, gaining information about what lies ahead in the next encounter.
Hide in Shadows1Once per day per skill level, nobody can see you if you stand perfectly still in cover.
Silent Move2Once per day per skill level, you can sneak along in cover and nobody will notice you.
Spider Climb1You can climb trees. You may learn to climb more difficult surfaces at higher skill levels.
Tracking1You may find and follow tracks which are up to one day old per skill level.

Cost: 10 experience points

5 point Dodgy Geezer Selection

A bit cheaper, but should give you a chance of avoiding some of those nasty scraps.

SkillLevelDescription
Acrobatics1You may make a jump of up to 20 feet twice per day per skill level.
Dodge1You may dodge two attacks per day per skill level.
Silent Move1Once per day per skill level, you can sneak along in cover and nobody will notice you.
Stamina (location)1The character has one extra hit per skill level on a chosen location.

Cost: 5 experience points

5 xp Sneaky Selection

Useful for snooping around enemy camps and suchlike.

SkillLevelDescription
Acrobatics1You may make a jump of up to 20 feet twice per day per skill level.
Hide in Shadows1Once per day per skill level, nobody can see you if you stand perfectly still in cover.
Silent Move2Once per day per skill level, you can sneak along in cover and nobody will notice you.
Spider Climb1You can climb trees. You may learn to climb more difficult surfaces at higher skill levels.

Cost: 5 experience points

magick

Elementalist's Guild

Note that all members of the Elementalist's Guild also receive the skills Read & Write and Recognise Mana for free.

10 point Zapper's Delight Selection

Tired of seeing all of your spells fizzle into dust? This is the choice for you, giving a lot of power and a broader selection of spells.

SkillLevelDescription
Enhanced Elemental Power4You start each adventure with 4 Mana points per skill level.
Spell Casting (Element)3For each skill level, you can cast another level of spells in one Element of your choice. See the skill description for more details.

Cost: 10 experience points

10 point Defensive Selection

You've got the defensive spells, but you keep getting hacked into bits anyway! Try this skill set on for size.

SkillLevelDescription
Enhanced Elemental Power2You start each adventure with 4 Mana points per skill level.
Magick Resistance1All attacks against you by Elementals, spells or magick have the amount of damage they inflict reduced by 1 per skill level.
Spell Casting (Element)1For each skill level, you can cast another level of spells in one Element of your choice. See the skill description for more details.
Stamina (location)1The character has one extra hit per skill level on a chosen location.

Cost: 10 experience points

5 point Spell Selection

Tired of throwing out hundreds of [Element] Dart spells everywhere, without being able to cast anything better? A bit of time spent learning some new spells is what you need...

SkillLevelDescription
Enhanced Elemental Power1You start each adventure with 4 Mana points per skill level.
Spell Casting (Element)2 For each skill level, you can cast another level of spells in one Element of your choice. See the skill description for more details.

Cost: 5 experience points

5 point Power Selection

Okay, you know almost every spell in the book but you've got no Mana to cast them with. Sound familiar? Then this is the one for you.

SkillLevelDescription
Enhanced Elemental Power3You start each adventure with 4 Mana points per skill level.
Spell Casting (Element)1For each skill level, you can cast another level of spells in one Element of your choice. See the skill description for more details.

Cost: 5 experience points

star

Lorewarden's Guild

Note that all members of the Lorewarden's Guild also receive the skills Read & Write and Recognise Spirit for free.
Certain levels of the Miracle Learning skill also provide various 'Discern' skills at no cost.

10 point Miracle Worker Selection

Want to astonish your friends by calling upon the powers of the gods at every opportunity? Lots of miracles, and the power with which to cast them.

SkillLevelDescription
Enhanced Spiritual Power4You start each adventure with 3 Spirit points per skill level.
Miracle Learning (Element)3For each skill level, you can cast another level of miracles in your chosen Alignment. See the skill description for more details.

Cost: 10 experience points

10 point Warrior Priest Selection

A little more martially inclined? Smite the ungodly, and live to tell the tale!

SkillLevelDescription
Divine Favour1One extra body hit per skill level on every location.
Enhanced Spiritual Power2You start each adventure with 3 Spirit points per skill level.
First Aid1Each adventure you can heal 2 body hits per skill level.
Miracle Learning (Element)1For each skill level, you can cast another level of miracles in your chosen Alignment. See the skill description for more details.
Stamina (location)1The character has one extra hit per skill level on a chosen location.

Cost: 10 experience points

5 point Miracle Selection

Lots of spiritual power, but don't know what to do with it? Maybe you need to learn a wider selection of miracles to call upon!

SkillLevelDescription
Enhanced Spiritual Power1You start each adventure with 3 Spirit points per skill level.
Miracle Learning (Element)2For each skill level, you can cast another level of miracles in your chosen Alignment. See the skill description for more details.

Cost: 5 experience points

5 point Power Selection

Know lots of miracles, but keep running out of the power to cast them? Then this might be what you've been praying for.

SkillLevelDescription
Enhanced Spiritual Power3You start each adventure with 3 Spirit points per skill level.
Miracle Learning (Element)1For each skill level, you can cast another level of miracles in your chosen Alignment. See the skill description for more details.

Cost: 5 experience points

5 point Healer Selection

Limping back to Outpost barely conscious? Your friends always dying on you? Maybe you should work on your healing skills.

SkillLevelDescription
Enhanced Spiritual Power1You start each adventure with 3 Spirit points per skill level.
First Aid3Each adventure you can heal 2 body hits per skill level.
Stamina (location)1The character has one extra hit per skill level on a chosen location.

Cost: 5 experience points

beer!


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