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The Marketplace


Buying things in Outpost

Outpost's marketplaces are spread liberally throughout the city, from the Old Market near the Palace of Aldermen to the Wharf Market near the docks. They are usually full of people buying and selling their wares, although what they sell varies from area to area. You'd be hard pushed to find parchment and ink in the Rat Run in the northwestern quarter of the city, but then you'd be just as hard pushed to find vials of poison in the Old City.

A short note about currency

The main coinage of Outpost is the 'hexa', a fairly heavy six sided coin, matte black in colour, (although any who have seen it in proper light will know that it has a faint purple sheen to it,) made from alloys of a valuable metal known as 'blackalt' which is found solely in Nocturne. Due to the coin's relatively high value there also exists the 'bit', which is literally one sixth of a hexa (made by cutting a hexa from each apex to the centre and smoothing the corners).
Prices in hexa and bits are often indicated by the abbreviations hx and bt respectively - for example, an item which costs 3 hexa and 4 bits will usually be listed as costing 3hx4, while an item which costs 2 bits will usually be listed as costing 2bt.

Characters, Money and Equipment

New characters in Outpost start with the strongest Light armour that their beginning level of the Armour Wearing skill allows them to wear, a single weapon of their choice that they have the skill to use and that there is an appropriate phys-rep available for, a set of common clothing and 25 hexa. Lorewarden characters will also start with a holy symbol appropriate to their religion. These possessions represent money the character has been scrimping and saving for many years, and as such players are recommended to spend it wisely.

Most characters will gain money through adventuring, although some players may find other sources of income for their characters, such as writing articles for the Outpost Post. Between adventures, a character's everyday living expenses, room and board are assumed to be provided by their Guild - in return for which the character will be performing regular and unremarkable jobs and duties for the Guild, that leave them plenty of spare time for training, study and a little light r&r. Characters without a Guild should come up with an alternative means of providing for themselves between adventures.

Players should notify GMs of any equipment which their characters are carrying at the start of each FLRP. They must also ensure that any phys-reps (physical replicas) are checked for safety before the game begins.

(Note that all items except for weapons can be purchased for two thirds the usual price if the player whose character is buying it can can provide a safe phys-rep.)

Below is a list of the best prices you can expect to get anywhere in Outpost. If there are any items which you would like to purchase for your character which are not listed below, or any items which you think should be included in the lists which are not currently present, please talk to the FLRP Organiser.

Items of superior craftsmanship and master craftsmanship may be available, but the prices will be high - details should be discussed with the FLRP Organiser

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Miscellaneous Equipment

ItemCostNotes
Backpack4hx
Barrel4hx
Bell, silver10hx
Belt pouch1hx2
Blanket or bedroll3hx
Bottle, glass3hx
Chain, iron, 10'8hx
Chest, wooden6hx
Clothes, common, set of2hx
Clothes, fine, set of5hx or more
Candle2bt
Chalk, stick of1bt
Crampons5hx
Crowbar2hx
Disguise kit15hxSee Disguise skill
First aid kit5hxSee First Aid skill
Flint & steel2hx
Grappling hook6hx
Holy symbol21hxCounts as being Consecrated
Hourglass8hx
Lantern, bullseye7hx
Lantern, hooded5hx
Lock picks, set of15hxSee Open Locks skill
Magnifying glass10hx
Map or scroll case3hx
Mirror, small metal8hx
Musical instrument20hx or more
Oil, lantern, per jar1hx
Parchment, per sheet1hx
Perfume, per vial4hx or more
Pot, iron5hx
Piton1hx
Rope, 50'6hx
Sack1hx2
Scribe, per letter5hxIncludes ink & parchment
Sewing needle & threads1hx3
Signal whistle2hx
Signet ring, gold8hx
Spyglass35hxEquivalent to Farsee skill
Tent, two person5hx
Tinker's kit10hxSee Armour Repair skill
Torch3bt
Toolkit23hxSee Detect Traps skill
Whetstone2hx
Wineskin1hx
Writing ink & quills, per vial4hx


May be wielded 1- or 2-handed

Weapons

WeaponCostWieldiness
Axe15hx
Battle axe35hx
Great axe30hxTwo-handed weapon
Club, wooden1hx
Dagger4hx
Mace8hx
War mace30hxMay be wielded 1- or 2-handed
Great mace24hxTwo-handed weapon
Polearm65hxTwo-handed weapon
Quarterstaff, 6', iron shod12hxTwo-handed weapon
Short staff, 3'6hx
Spear15hxTwo-handed weapon
Sword, standard12hx
Shortsword8hx
Bastard sword45hxMay be wielded 1- or 2-handed
Greatsword40hxTwo-handed weapon
Warhammer10hx

Two-handed weapons inflict Double damage as standard, and require the Two-Handed Weapon skill to use.
Weapons which can be wielded one-handed or two-handed inflict Single damage as standard, but may be wielded two-handed for Double damage if the wielder possesses the Two-Handed Weapon skill.


Armour

ArmourCostHits/loc.Class & Notes
Padded clothing5hx+1Light armour, non-metal
Leather armour10hx+2Light armour, non-metal
Boiled leather armour20hx+3Light armour, non-metal
Ring mail50hx+4Medium armour, metal & cloth
Light chainmail90hx+5Medium armour, metal & cloth
Heavy chainmail120hx+6Medium armour, metal & cloth
Half-plate armour270hx+7Heavy armour, metal
Full plate armour400hx+8Heavy armour, metal

Wearing armour also requires the appropriate level of the Armour Wearing skill, and will hinder the effectiveness of the Acrobatics, Dodge & Spider Climb skills.


Shields

ShieldCostNotes
Buckler7hxRequires Off-Hand Weapon skill level 1
Shield30hxRequires Off-Hand Weapon skill level 2


Alchymycal Potions

PotionCost per vialPotency
Healing Potion10hx3 points healing
Spirit Potion12hx3 points Spirit restoration
Mana Potion15hx4 points Mana restoration
Antidote Potion15hx5 points healing
Poison Potion10hx5 points poison damage
Toxin Potion50hx10 points poison damage
Blade Venom30hx+1 to weapon damage
Potion of Burning40hx8 points acid damage
Greek Fire40hx6 points fire damage
Holy Water21hx3 points damage to Undead
Potion of Dissolution30hxdestroys 1 item
Sleeping Potion25hx15 minute duration
Love Potion50hx24 hour duration

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Potion Descriptions

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There is an inventory of props and equipment owned by FLRP here.


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